Company Description
Technicolor Creative Studios is the division with Technicolor, which contains Technicolor’s world-leading Visual effects and Animation brands such as MPC, Mr. X, The Mill, and Mikros.
Technicolor’s brands have worked on the spectacular scenes and tiny details that make movies, advertising campaigns and Animation movies genuinely mind-blowing. We’re the people behind the effects in countless blockbuster films like The Lion King, The SpongeBob Movie: Sponge on the Run and advertising campaigns for clients such as Samsung, Audi, Nike and Apple. We are continually looking for the best talent globally, enthusiastic people who come in every day to be a part of some of the industry’s best work.
Technicolor’s artists are wildly creative, uber-talented and passionate about the possibilities of VFX, Experiential, Animation and Technology. When you join the team, you’ll be working with and learning from the most skilled people in the business.
Technicolor Production Services is the division that contains our world-leading Visual effects and Animation brands such as MPC, Mr X, The Mill, and Mikros. Key to the success of our division and its brands is winning the war on talent through acquiring and growing a community where artistry meets technology.

Job Description
This is a software role that contributes across the Technicolor portfolio by architecting and implementing state of the art tools for image creation and finishing. These disciplines encompass lighting, rendering, compositing, plate and movie manipulation, and review strategies for all of this.
This is an exciting opportunity to work in the dynamic world of visual effects. If you are an ambitious software developer looking for an opportunity to work with cutting edge technology then we look forward to your application.
Primary Responsibilities
Work with a mix of local and remote Team Members to ensure realistic planning, scheduling, and regular deliveries of the results to internal clients
Work with other developers to improve and conform tools and workflows to a global roadmap and to emergent show necessities
Produce documentation and support users in the maintenance phase, and contribute to demonstration during exploratory phases
Contribute to the development of new methods and tools aimed at optimizing the quality and speed of CG rendering


Proven experience in a VFX facility (or equivalent industry).
Degree in Computer Science, Engineering or a Technical Animation Degree.
Strong understanding of computer graphics, mathematics, and physics/simulation.
Intermediate knowledge of C++ and Python. Lua a bonus.
Competency with Linux operating system and developing on this platform.
Intermediate knowledge of key VFX application APIs: Katana, Renderman, and Nuke.
Experience with modern imaging pipelines, including AOVs, deep compositing, and image formats.
Knowledge of other VFX application APIs: Maya and Houdini.
Experience using development best practices.
Experience designing simple UX for complex back end functionality.
Experience with asset management APIs and dependency handling.
Personal Attributes
Highly committed and able to work independently and as a team.
Positive attitude towards learning.
Extremely organized with good communication skills and an excellent attention to detail.
Deadline orientated and ability to remain calm in a fast-paced and highly pressure environment.
Additional Information
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If you require assistance applying, please reach out to [email protected] and we’ll be happy to assist.
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