Do you love to develop innovative solutions and enjoy working on complex problems? NVIDIA is looking for phenomenal system software engineers like you to join us in our journey of building state of the art GPUs. Work within the Graphics Processing Unit (GPU) Software team to tackle complex System Software problems across NVIDIA GeForce/NVIDIA RTX (professional graphics) products on Linux platform. Work involves developing and maintaining software for the GPU Resource Manager Kernel driver. This kernel driver plays a key role in providing outstanding visual computing experience to millions of Workstations (Designers/Architects/Visual Effects), PCs and Notebooks (Gamers).
What you’ll be doing:
Improving existing software by debugging, analyzing and providing solution to complex issues in areas like Linux PCI-E Device drivers, kernel interfaces, Display technologies, Power management.
Work on designing, developing, unit testing, documenting and maintaining features within the kernel mode driver on Linux/Unix like O.S.
You will get an opportunity to work side by side to collaborate with forward-thinking and motivated engineers around the world, as an equal member of a multi-site project team.
Tackle variety of problems that directly impact NVIDIA’s End Users and partner OEMs.
What we need to see:
Your strong software engineering skills combined with a dedication to tackle hard problems are a requirement.
3 years of working experience in device driver development and debugging on Linux.
Excellent programming skills! Working knowledge in C / C++, libraries and toolchains.
Good understanding of graphics fundamentals, knowledge of Linux operating system internals.
Good written and verbal communication, along-with strong collaborative and networking skills.
Experience in working on unreleased hardware platforms.
Bachelor’s or Master’s degree (or equivalent experience) in Computer Engineering, Computer Science or related field.
Ways to stand out from the crowd:
Experience on graphics APIs like OpenGL/OpenGL-ES/Vulkan or DRM/KMS subsystem is a plus. Experience with X, Wayland, or similar window systems.
Experience developing device drivers for the 64-bit Arm architecture – AArch64.
Background with embedded system SW concepts, e.g: RTOS, overlay programming models.
Contributions to Upstreaming projects.
Passionate about Linux Ecosystem.
NVIDIA is widely considered to be one of world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. If you’re creative and passionate about new technology then we would like to hear from you.

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